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2064: Read Only Memories: Full Review on Switch. (No Spoilers)

TLDR; 7/10. It has a pretty good story, great visual style, decision making that will alter the ending, and it is also LGBT friendly. However, it has some pacing problems, it can get tedious near the end, and there is a random factor to some of the puzzles that may require extensive trial and error. Some of the voice actors also could have used more direction. If you are a fan of point and click adventure games, check this out! Also, it has voice acting from tons of celebrities/Youtubers.


Welcome back to yet another review.Been a while since i've done one. Today we are looking at 2064: Read Only Memories, which is currently on sale for a LOT. Had some left over bucks from picking up Assassins Creed 3 (Will review that later) so picked this up.

This game is a cyber-punk, point and click adventure game set in the future, with lots of themes of identity and life and all that good stuff. Is it worth your time? Lets' find out.

Quick Disclaimer: there are no spoilers in this review:

PREMISE


The plot takes place, as you'd expect from the title, in the year 2064. You play as an (initially) nameless protagonist, working as a freelance journalist reviewing products on the "Mesh." (Internet) In this era you live in, the world is run by a mix of humans and robots, as well as "Hybrids," People who have infused their DNA with animals. One day, a robot by the name of "Turing" enters your home out of nowhere with a message: an old friend of yours, Hayden, has gone missing. Hayden is the creator of Turing, who says that their creator has been kidnapped. Turning is unique, in that they have a personality component unlike any other ROM in the world.

It's up to you to investigate his disappearance, and figure out what is going on: who kidnapped him, and why? What's the deal with Turing, and their unique abilities? From there you investigate areas, talk to people, make decisions and dialogue options, as well as solve puzzles. The plot starts simple, but quickly gets more dark and thematic as you progress.

So, a few things to note. First, this game is suuuuuuuuper heavy on social political stuff. I'm talking gendeidentity, sexuality, etc. There's a lot of little things that you'll find: First, you eventually get to name the protagonist (who is never shown by face) and you can chose pronouns (he,she,they) that you want to go by. So if you identify as non binary, or anything like that, there are options for you. Next, there are several gay/lesbian characters you will encounter. Finally, to go back to the "Hybrid" individuals, these can basically be seen as furries. If any of this bothers you, you may not like this game, but I believe the game is not particular "social justice" or "woke" about any of it: the main story is not really about these things, rather these are sub elements of the world around you. It never bothered me personally, nor did I ever feel that the game developers were trying to shove a message in my face. It didn't feel forced.

So besides that, one important thing to note is that this game has dialogue options and multiple endings. Different outcomes will happen depending on what dialogue options you've chosen. You can choose to be really nice, neutral, or an asshole to everybody. These will all affect the ending later. So the game has replay value in that regard, which is nice. There are also some branching paths in which you can do things in a certain order, or do one thing instead of another. I got... an alright ending? I was nice to everyone but I made some incorrect choices in some areas, so I got the second best ending I would say.

So now that you know all this, is the story good? Yes, honestly! It has lots of twists and turns, the dialogue is pretty good. There's mystery, murder, drama, tension, big reveals, all the good stuff a visual novel/point and click game needs. It's also pretty funny and made me laugh more than once. (Let's just say spoiled milk is the best item ever.)

However, I did have a few small gripes with the story and characters (and no this had nothing to do with their identity or sexuality) First, the story could have been paced a little bit better. There's a lot of... "Busy work" where a character wont do something for you unless you go on some kind of fetch quest for them, or help them with some kind of problem. The story basically just halts here whenever that happens, and it started to annoy me near the end. Sometimes in my reviews, I say that some of these indie games could be longer. This game is actually pretty long, especially for the price (about 10 hours) but it could have been trimmed down in a way that would have benefited the story.

Next, I take issues with Jess, a "Hybrid" character who has the appearance of a cat. This did not bother me, rather her attitude towards the protagonist. Basically, when you meet, you are given dialogue options, and you can choose to be an asshole and make a bunch of cat puns, essentially mocking her. She gets justifiably angry with you for doing so.

But I DID NOT do this, and Jess was STILL angry at me for no reason, she began saying "all you care about is making fun of me," or "you dont care about Hybrids or our identity" when I NEVER DID ANYTHING OF THE SORT. This seems more like a development oversight, like you were expected to be rude to her, but I wasent.. I literally picked every single nice option. so it made Jess seem more like a jerk than anything else. I didnt like her character because of this.. They later explain why she has this attitude, but this shouldnt have happened in the first place if I was never rude to her.

Don't miscounted my issue with Jess to the other characters. They are all interesting and have lots of little quirks that make them funny, or unique. I especially liked Turing, and some other characters (more on why later.)

The worst character, however, is YOU, The protagonist. You are a pretty blank slate if i'm being honest: And I understand why: they wanted to create a character that could identify as any gender (or no gender) so they had to write them in a way to make it super open ended. However, you are the least interesting character in the whole game, and you're more of an observer to the events around you. A part of me wonders if Turing should have been the main character...

Those are really my only major gripes with the story. It's a good narrative, it's a good length, it has lots of mystery and narrative grip, and tons of replay value.

GAMEPLAY:


This is a point and click adventure game where you navigate screens and click on objects. You can interact with the object in many ways, such as using an item on it, interacting with it directly, or speaking to it (which usually does nothing.) You will encounter many puzzles, in which you must use items or pick the correct dialogue to complete it. For the most part, the game is pretty easy: it's clear what you're suppose to do most of the time and it never felt convoluted.

There are some puzzles that have a random generator to it. For example: there's one at the end of the game involving a maze. So it will be different for every player. This is cool, but it's a timed mission, where if you mess up, you have to try again from the beginning. This feels... Unfair, because it's random, and you have no control over how the maze is layed out. However, for the most part it is streamlined and to the point.

As I mentioned earlier, different decisions in dialogue will result in different outcomes. a character may be less willing to help you if you are mean to them. Decisions matter in this game, which is nice.

I don't really have too much to say otherwise on gameplay, because it's pretty simple. Some of the controls for unique sections (like in the maze) can be confusing because the game dosent tell you what button does what, but for the most part it is easy to pick up and play! If you are a fan of older point and click adventure games, or TellTale games (more on that later) you might like this one!

VISUALS, AUDIO, ETC


This is the look and feel of the game. 2064 has a pixelated style to it (which you can see from screenshots) LOTS of Indie games do this, but it works for this one. It compliments the Cyber Punk setting very well. The animations, while limited, are good. Character models are expressive and detailed. The environments look great! Good mix of colors and building structure.

The music is also pretty great, it's atmospheric and well composed. The sound in general is very nice, there's a lot of different effects and things to hear.

I want to highlight the voice acting in particular. If any of you have played Telltale games you might recognize some of the voice actors, mostly from "Walking Dead," such as Melissa Hutchison, who played Clementine, or Adam Harrington, who played Bigby Wolf in "Wolf Among Us"

There are also several Youtubers who lend their voices to this game. NateWantstoBattle, ProZD, and Jim Sterling, among a few others, can be heard voicing the characters. This game did not initially have voice acting, but the Switch version is an updated title to the game that includes it. You can turn off voice acting if you want. Oh, before I forget, in terms of the game on Switch, it crashed on me once randomly, but otherwise I had zero issues in terms of the port.

My only gripe with the voice acting, because mostly everyone does a great job, is the direction on some characters like Lexi. Lexi has a good voice actress, but the way she says her lines is... off. I don't think she was given clear direction on what she was saying. There's a few characters like that. Otherwise, everyone does a good job, both from the professional actors and Youtbers. Nate in particular was pretty funny.

Uhhh what else... There are extras you can view. Concept art, trailers, music, etc. Which is nice.

Annnd I think that's all I have to say:

FINAL THOUGHTS

This was a pretty good game. For 3 bucks, it's a really good deal, especially considering the replay value and content given. The story was really good and I enjoyed it a lot. I liked most of the characters. It looked great, it sounded great, it has replay value... There's a lot to like here. If anything I said interests you, check this game out!

FINAL SCORE: 7/10

Thank you for reading! Check out my other reviews down below!

Resident Evil Revelations 2
Resident Evil Revelations 1
The Coma: Recut
This Is The Police
The Banner Saga Trilogy
Hard West
A Case of Distrust
The Long Reach
No Thing
One Night Stand
Return of the Obra Dinn
Assassins Creed: The Rebel Collection
Ace Attorney Trilogy
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Fixing KotFE Part 4 - What's An Alliance Without Allies?

Special thanks again to these two sites for summarising the expansions so I don't have to watch hours of youtube videos or fights thousands of Skytroopers to remember what happened in some of the chapters. They were incredibly helpful and I honestly don't know if I would have bothered finishing this if I didn't have them on hand. Also, if you want to compare and contrast my story to the original, these will probably come in handy.

Introduction

Welcome to Part 4 of Fixing KotFE! Here, I'll be looking at the story after you take over as Alliance Commander which, in my version, occurs in Chapter 6. The story up until this point can be found in Part 3 here.
This is the section where I usually write out my aims but these carry on from Part 3, so I'll save everyone some time there. I'm really happy with some of the changes I made and I think we get some cool concepts that aren't explored in the original so I hope you like it too. However, there is something I'd like to explain that I never really got into. Technically, I guess it would go into the gameplay section but it feels more story-based.
I'd add a prison to the base on Asylum where you can place characters who you decide to capture or imprison. At this point in the story, that would only allow for Senya, if you chose to imprison her, rather than allow her to join the council, however there are other characters in the future who can be held there. I think the prison would be an optional area that you can visit and talk to your prisoners, if you have any. They would say different things depending on your last completed chapter. This would obviously add more voice acting but I think it would help to create a sense of continuity when you can see and talk to these characters you chose t capture. It would also allow Senya to continue being a part of the story, even if you chose not to allow her onto the War Council. It's also just a fun idea that plays well into you being the big boss if you can interrogate your prisoners.
With that little bit out of the way, we'll start with:

Chapter 7: Twin-Tailed Scorpion

Some time has passed since you officially joined, and became the commander of the Alliance. You are called to the war table to discuss a strange broadcast that Theron had picked up. He refuses to tell you more without meeting in person.
You join your war council, who are already in place. As a reminder, this includes:
Theron reveals that he received a distress signal from the very prison you had been imprisoned in for 5 years. Even more peculiar, the signal was only broadcast on channels used by Imperial Intelligence before it was disbanded. Theron warns you that this was probably a trap but Lana points out that you could use some allies on Zakuul. You decide it's strange enough to investigate regardless.
The scene shifts to you being discreetly dropped off within the Old World district of Zakuul, with Hylo explaining that it would be impossible to get you any closer without being spotted, with Arcann having increased security after your escape, increasing the production of the prototype Skytroopers.
You make your way through the Old World where your radio signal is lost. Instead, you are greeted by a strange, robotic voice that begins directing you to a service door in the Old World. You go through the door which shuts and locks behind you and begin making your way back up to the prison, fighting through maintenance and industry droids as you do, all the time being directed by the synthesised feminine voice.
Eventually, you enter the prison once more. However, you are in a different part than before. You continue to receive directions, with doors closing to cut off Knights and allowing you to pass. You are eventually brought to a room. The door opening to reveal SCORPIO, hooked up to a machine and wired into the wall. She speaks to you, introducing herself and explaining the situation (or simply explaining what had happened if speaking to an agent).
SCORPIO explains that, after Arcann's takeover of the galaxy, she allied with him, quickly rising through the ranks to become one of Arcann's most trustworthy allies over the 5 years. However, this was all a ruse so that she could gain information. She planned to sell Arcann's secrets to the highest bidder but was caught before she could leave Zakuul. She was imprisoned and wired into the prison security system, trapped both physically and mentally. However, the Zakuulians underestimated her and within days, she had taken over the system completely. She'd even snark that this wasn't the first prison security system she had taken control of, referencing Belsavis. She explains that she had discovered your location while in the system and had managed to send a message to Lana, allowing her to enact your escape. SCORPIO goes on to add that she had used the security systems to aid you, in the hopes that you would return the favour and free her from her own imprisonment, since the prison was a closed system and she was locked inside. In return, she would join the Alliance, if only to get revenge on Arcann.
You agree to free her and are sent around the prison to deactivate various systems, allowing SCORPIO's escape.As you do so, you see snippets of SCORPIO's most recent memories, showing Arcann ambushing her as she attempts to leave the palace, sadly admitting that he had hoped she wouldn't try to betray him, even after the Scions warned him it would happen. SCORPIO, being her usual self, would respond snarkily, leading Arcann to angrily sentence her to be implemented within the prison security system. You then have to defend SCORPIO's body from Skytroopers and Knights while her consciousness downloads into it once again. As she is freed, explosions rock the prison and SCORPIO smugly explains that it is time for you to leave. Before you can ask how, another explosion causes the cell to break away from the prison complex, letting you freefall towards the planet's surface. You are saved as Hylo's dropship swoops in managing to catch the cell within the cargo bay.
Returning to Asylum, SCORPIO begins to brief everyone on what she knows; to get to Arcann, the infrastructure of Zakuul must be taken down, starting with the Old World, where he has the weakest grip. Arcann rules over the Old World thanks to a shaky alliance with the Scion cult. The Scions essentially rule over the sector by providing Arcann with access to Heskal's prophecies. In turn, only a minimal security force of Skytroopers exists in the Old World. She mentions that the best way to dethrone Heskal and the Scions is to work with one of the rival gangs. Lana adds that she had already established contact with two of the Old World's gangs and that she would need time to set up meetings with the gang leaders.
At this point, you see your first newsreel. It shows two presenters, a male who introduces himself as Adorus Bell and a female, Zelia Myker, sitting at a desk and recounting an act of domestic terrorism by the cell calling itself the Alliance. The Alliance, led by a radical extremist who is believed to be serving Vitiate destroyed a secure complex, killing a number of knights who were protecting the area and almost killing Princess Vaylin, who has been moved to a more secure facility. Thanks to the sacrifices of the Knights, no civilians were injured in the explosion. They then broadcast a message from Emperor Arcann himself, reassuring the people of Zakuul that he will personally capture this Agent of Vitiate and stop the Alliance.
My aim here was to establish SCORPIO with a clear character that fits her personality, keep her selfish amorality and also provide her with a motivation to actually help you, even if she's still secretive and coy about it. She wants revenge on Arcann for pre-empting her betrayal and imprisoning her. she simply thinks that you and your Alliance are the best chance at fulfilling her revenge. SCORPIO's weakness was always her pride. We don't really see that In the proper expansions. Instead, we just got a series of convoluted double crosses and fake outs which were just more confusing than anything and made it seem like she just bounced from one side to the other. I hope to create a more straight forward story For SCORPIO that is still true to the character. I also liked the idea of SCORPIO ending up in a similar situation to when the agent first meets her.
As an extra note, I added the idea of you escaping via SCORPIO ejecting the cell And hylo catching it at the last moment and I Just really think its a fun, silly concept that gets to show off SCORPIO's unique problem solving while selling Hylo as a great pilot.
Lastly, this is where I introduce a new narrative technique. In the original game, we often jump to conversations between Vaylin and Arcann that we, as the character, are not privy to. I think this is a problem since we, as the audience, now know more than our characters do which creates a narrative dissonance to the choices. I understand that the purpose of this was to develop Arcann and Vaylin as characters while we couldn't meet them but I think a better solution would be the newsreels. It lets us see Arcann, in character, and gives us an understanding of what the population of Zakuul are getting in terms of how our actions are portrayed.

Chapter 8: Friends In Low Places

You receive a message from Lana who has contacted two gangs within the Old World. She asks for you to accompany her to meet with the gang leaders and choose which one you'd want to work with. As you travel, you learn from Lana that the Scions are practically untouchable, due to Arcann's aid. The local security chief, Captain Arex, secretly protects them from other gangs in return for Heskal providing Arcann with visions of the future.
The two of you shuttle to the Old World and go to meet with the gangs. The first is a group of anarchists led by Kaliyo known as the Firebrands. They have a plan to blow up a Skytrooper factory and need your help. Theron argues over the radio that the factory is too close to civilians while Lana points out that destroying Arcann's source of troops would hurt the war effort.
You then go to meet the other gang, a group of thieves known as the Old World Kath Hounds, led by Vette, who steal from the rich living in the Spire to give back to people of the Old World. While they have the favour of the people of the Old World, the gang members aren't fighters and wouldn't be able to help much with the war effort. Vette proposes a plan to steal intelligence from the Old World security depot. However, they need your help to distract the security chief and his Skytroopers.
At this point, you have to choose who you will ally with; Kaliyo's Firebrands or Vette's Kath Hounds. Depending on the one you choose, you are sent on a different mission.
For the Kath Hounds, you create trouble, attracting the security forces and fighting off Skytroopers. While they chase you, Vette keeps you informed on the mission's progress as they sneak into the security depot and take what you need, before you are tasked with escaping from the Skytroopers and meet back up with Vette.
Meanwhile, if you chose to aid the Firebrands, you are tasked with placing bombs around supports beneath the droid factory, since the factory itself is too well secured. As you go, you are met by security forces that you have to defeat. As you finish, you rejoin with Kaliyo and watch the bombs go off, causing a section of the Spire to collapse down, much to Kaliyo's delight.
With the mission complete, your chosen gang agrees to aid you against the Scions. Both groups managed to find information on Arex that he was extorting money from civilians within the Old World in return for protection. If this was revealed to those in the Spire, they would demand his imprisonment. However, before you can set up plans, the base is attacked by Captain Arex and a prototype skytrooper design. You and your chosen gang leader fight the two of them. You can then choose to kill Arex, report him or blackmail him for his corruption to either leave his position or work for you.
With your new allies firmly established and Captain Arex dealt with, you join up with either Vette or Kaliyo to assault the Scions' fortress. Without Arex and his skytroopers to defend them, you are able to fight through the Scion forces and reach Heskal. Upon defeating him, you are given the choice to imprison or kill him, leaving your new ally to take control of the Old World.
Another newsreel with the same presenters rolls. The presenters discuss a gang war that had begun in the Old World district, followed by a video of Arcann alongside a woman he introduces as Knight-General Vendryl. Arcann apologises to the people of the Old World for this terrible tragedy and explains that Vendryll will be personally dealing with this new menace.
Speaking to Senya, either in her cell or the war council, will reveal that Vendryll was her second-in-command before her defection and that she is a ruthless individual completely devoted to Arcann.
So, the aim of this chapter is to provide a big choice that actually affects the story, this choice being whether you have Kaliyo or Vette as your advisor for the Old World gangs. There's an obvious light side/dark side binary with Vette's Robin Hood-esque antics obviously being nicer than Kaliyo's terrorism. However, I wanted to make it a bit more complex with Kaliyo actually being the more competent choice, pragmatically. While Vette has the favour of the civilian population, Kaliyo's gang are more competent combatants. This adds a different dynamic than just "Good choice" and "bad choice" but still allows that morality for those who wish to choose it.
The second notable choice is what you do with Arex. I think this is a fun one, since there isn't really a 'nice' answer, with you either handing him over to Arcann, blackmailing him to leave or work for you, or just straight up killing him. I like this as there isn't one 'right' answer.

Chapter 9: Mercy Mission

Koth asks to meet with you privately to talk. You oblige and he explains that he received a message from one of his contacts on Zakuul about a group of anti-Arcann refugees who are high profile targets looking to escape the planet. He planned to go pick them up but wanted to check with you first. You agree to go with him to meet these refugees.
The two of you take a shuttle to meet up with the refugees. There are 5 in total, all with different characters:
However, while down there, you receive word from Theron who has been tracking your movements, believing that he had to be careful after the disappearance of Marr and Satele. He informs you that he received intelligence that one of the refugees is a spy working for Arcaan. You are then tasked with speaking to each of the refugees in an attempt to discover who, if any, is the spy.
After speaking to all of them, you are given a decision: you can bring all of them back with you, accuse one character of being the spy or abandon them all. If you choose to leave the one you believe to be the spy or all of the refugees, you are given the choice to kill or imprison them. If you choose to imprison them, you can also have them tortured for information. Killing or torturing one or all of the refugees will negatively affect Koth's Alliance Influence to varying degrees, while allowing them to come to Asylum with you will positively affect it.
After returning to Asylum, we receive another news report. This time, Zalia is joined by a new host, Brennon Brosnee. The report explains that someone believed to be the Agent of Vitiate kidnapped many of Zakuul's greatest minds in a clear attack on Zakuulian society. Adorus Bell is not mentioned in the report.
This is what I'm calling a 'chill out chapter.' It's pretty short and doesn't have any combat but is more about player choice and character interactions. Your decisions in this chapter also have long-reaching effects as, in later chapters, Koth may leave the Alliance due to your choices here. If you do allow the spy onto Asylum, this will also affect the story later on.
I think, overall, this is a fun, short chapter which mixes things up from the longer ones that come before and after. It's fun, it's interesting. It's different and you don't even fight any Skytroopers! It would also be a good way to get a different perspective on Arcann's rule from the people of Zakuul themselves. On a technical side, this sort of 'bottle episode' type concept would allow the developers to spend more time on later chapters while still keeping a consistent schedule.

Chapter 10: The Lost Masters

Theron is finally able to decipher the information he took from the gangsters when you rescued him (see Chapter 6 for more info).
He explains that they are coordinates to a remote planet called Odessen within Wild Space. Lana adds that the planet seems to be unpopulated but shows all sorts of strange readings. She agrees that you should go investigate the landing coordinates with Theron.
When you land on Odessen, you find it to be a lush, fertile and wild planet. However, you also find a campsite and begin to investigate. You are met by Satele who explains that they had been awaiting your arrival. She invites the two of you to sit down and talk. As you do, she explains that she and Darth Marr had sensed a strong dark side presence on Odessen and had come to investigate. What they found was an entire compound controlled by the followers of Vitiate, hoping to revive him.
The two of them realised at this point that Vitiate's forces were more numerous and covert than either of them had believed, and resolved to stay on Odessen until the compound could be destroyed. Satele explains that they had learnt from their experiences with the Revanites and agreed that they could not trust even those in the Alliance in case it was compromised. However, Satele did leave a clue, saying that she knew Theron would be able to decipher it and bring you here. When you ask of Marr's location, Satele explains that they take turns keeping watch before noting that he should have been back by now. Suddenly, the camp is attacked by dark side beasts and the three of you fight them off. Once they're defeated, Satele states that Marr should have seen them coming and that he must be in danger. You head into the forest with her, leaving Theron to protect the ship.
You travel with Satele through the jungle of Odessen to reach the compound, fighting through local wildlife as well as mutated Sith beasts. As you approach, Satele suggests you sneak in while she distracts the cultists. You agree and Satele splits off from you as you make your way into the compound that seems like a fortress. You fight through a mixture of sith beasts and cultists loyal to Vitiate, mostly Sith. As you go, you hear Darth Marr and approach his location. A member of the (former) Emperor's Hand, Servant 11, is interrogating an unmasked and kneeling Marr who refuses to give up any information on Satele, surrounded by members of the Emperor's Guard. As you enter, Marr takes the chance to attack the guards, taking one of their pikes and impaling them upon it. He grabs his mask and lightsaber before the two of you fight the rest of the Emperor's Guards together until only Servant 11 is left. Marr starts interrogating Servant 11 on the cult's activities with you being able to act as the 'good cop' to his bad cop or reinforce Marr's bloodthirst.. Servant 11 smugly declares that there are plans in motion that will bring a new era of Vitiate's power. Marr then kills Servant 11.
Sidenote: I think this scene could go a couple of ways. We could finally get a Darth Marr face reveal or the scene could be shot in such a way that we never actually see his face until he retrieves the mask and puts it back on. I prefer the second because I just think it's a really fun concept for the scene.
You plan to escape with Marr but he refuses, stating that all remnants of the Emperor's filth must be cleansed from this place. You agree and travel with him, killing more cultists and making your way to a large room with a strange Sith holocron on it. Marr informs you that the holocron is a Reliquary, an artifact containing a fraction of Vitiate's presence and an item of Sith Sorcery. He explains that it absorbs the Force released by beings as they die and would eventually resurrect Vitiate if given the chance. With this said, Marr draws his lightsaber and impales the Reliquary, causing purple energy to blast out from within. The two of you then meet up with Satele and Theron to talk.
You discuss with the three of them on whether Satele and Marr should return to the Alliance. Satele agrees to join you but Marr states that he must ensure that the cult is completely destroyed before returning. You agree and leave the planet with Satele and Theron.
You return to Asylum and get the usual newsreel. However, since you haven't actually done anything that they know of, the news is instead about preparation for an upcoming event: Liberty Day, a yearly day of celebration in honour of Valkorion's forces defeating Vitiate and his Sith long ago. The two hosts discuss what Emperor Arcann could be planning for this year's Liberty Day, which would be happening in the coming months, and point out that the increased security provided by the Knights and Skytroopers will stop the Agents of Vitiate from stopping such an auspicious occasion.
So, I wanted to do a few things in this chapter: Firstly, I wanted to bring back Satele and Marr and, with Marr not being dead in my version, have them both do some cool stuff and show off a bit. In fact, my sequence with Marr is heavily based on his moment in the original story, shortly before he gets fucking gutted. I also wanted to be a bit fan-servicey with Marr's whole mask thing and I really love the idea that we never actually see him unmasked. On a slight tangent, I've just realised that, in the original expansion, Marr is just… left in his armour after being captured. Surely if you wake someone prisoner, you'd take their badass, technologically advanced battle armour off them, right? I suppose it's because they wanted him to be recognisable as Darth Marr still but it seems strange, not only from a literal point of view but a metaphorical one too. Stripping Marr of his armour signifies that he isn't some unstoppable machine but a man, and when he then fights back and kills Valkorion/Vitiate's minions, (in either version of the story) it shows that, as a man, he is able to overcome these greater odds.
I'd also want there to be some honest interactions between Theron and Satele, maybe having Satele actually show pride in Theron and what he's become. In the original story, I don't think Theron even meets her in these expansions, since you go to see her alone and then she just leaves. It honestly is just bizarre to me that you have two characters who are mother and son with a strained relationship (in an expansion that revolves very heavily about family ties, none-the-less) and they never interact. I think having Satele and Theron repair their relationship a bit would be good story progression and an interesting route for both their characters, especially if Satele is going a bit AWOL from the Jedi teachings, which she already was in the original version.
Secondly, I wanted to implement the Cult of Vitiate as antagonists. Since Valkorion isn't just Vitiate in a meat suit in this version, he should definitely have his own thing going. I also want this to be more of a thing later on, so I think it's good to plant the seed here.
Thirdly, I wanted to introduce Odessen as a location. Asylum being the home of the Alliance gives us a chance to make Odessen a little more interesting than 'the place you decided to just make a base'. Again, this will come back later in the story.
Lastly, I think this newsreel is a fun one. It's something light-hearted and unrelated to you and has the irony of Arcann pushing this 'Liberty Day' when he has taken over the entire Galaxy.

Chapter 11: Twists of Fate

With Satele back in the Alliance, things are running more smoothly. She calls you to join her to talk. When you meet with her, she is alone in the council room. She asks you to join her on a walk.
Satele explains that she has some errands to run on the station and asks you to help. Regardless of your answer, she begins leading you deeper into the underbelly of the station to meet a friend of hers. Before you reach your target, you are pickpocketed by a young boy who runs into a back alley. The two of you follow the thief and catch him. He explains that he has to steal in order to make enough money to feed himself and his sister and that if he doesn't return with something, his boss will throw them out. You are then given a choice to take your credits back, kill the boy or recruit him to the Alliance. Whichever choice you choose, the boy pleads with you to save his sister who is being held by a gang known as the Engineers. Satele admits that the Engineers have caused problems for the Alliance in the past, but are the only ones able to keep Asylum running. You decide to go and deal with them.
As you make your way down into the lower levels of Asylum, you are split off from Satele and are contacted by Valkorion once again. He apologises for possessing you and explains that doing so used up his energy and he was forced to retreat into your subconscious to recover. The two of you discuss the Alliance and your plans for after Arcann is defeated. Valkorion admits that he doesn't know if he will remain in your mind forever or eventually fade away. As the two of you talk, you arrive within the Engineers' territory. You fight your way through until you reach the Engine Room which is set out like a treasury.
In the middle of the room is a rotund twi'lek man, Ral Ekval, sitting on a throne made up of scrap metal. He sends his goons to attack you and you fight them off. You then speak to Ral, who smugly explains that only his people can run Asylum. Without him, the station would fall from orbit and be sucked into the gas giant. You then have a choice:
Whichever you choose, Satele makes her way inside with Alliance back-up to help you. If you chose to kill or imprison Ral, Satele notes that it will be hard to find anyone who could replace him and that she would ask Hylo to talk to her contacts. As this happens, you get an emergency broadcast from Theron, stating that Koth and the Gravestone have gone missing and have been spotted in the Spire.
You return to the Alliance base to meet with the War Council, deciding that a major assault would be too costly at this point. Instead, you will lead a small strike team into the Spire to retrieve Koth and the Gravestone. At this point, you're able to choose from the companions you have acquired to join you on the mission by performing different tasks:
Depending on who you pick to lead the distraction team, you gain Alliance Influence with the Republic, the Underworld or the Empire.
With the positions set, you start your assault, landing within the Old World and fighting your way through to an elevator that leads up into the Spire. This is the first time you get to actually see the splendors of the Spire but it doesn't last long as alarms start to blare out. As you go, you receive reports from the other members of your team, with SCORPIO providing overviews on security movements and Jorgan/Vette/Kaliyo/Pyron and Hylo providing updates on their conflict.
You make your way through the streets of the Spire, fighting through Skytroopers as you approach the palace. You fight through knights as you make your way through the palace towards the throne room. You reach the throne room where you are met by Arcann, alongside a group of Knights. You also see Vaylin, standing at her brother's side and Koth in manacles. Depending on whether Koth's Alliance Influence score is above or below a certain amount (heavily affected by your choices within Chapter 9 but also affected by other choices within the story), Koth will either have been captured while trying to pick up more refugees or he will have betrayed you, attempting to join forces with Arcann, who believes him to be a spy and had him locked up. Either way, you speak with Arcann, who seems strange. He is angered by your presence, claiming that you were an agent of Vitiate come to destroy him. He demands the Knights execute you and draws his own lightsaber, ready to fight. If you have Senya with you, she will attempt to talk him out of it, but this only enrages him further as he claims you have turned his mother to the darkness. You ready yourself for a fight, but before you can, Vaylin suddenly screams and the entire room begins to shake and shudder, windows smashing and the thin bridge to the throne collapsing, taking some of the knights with it. The throne room begins to fall apart and you are forced to retreat, bringing Koth with you.
You receive confirmation that the others have captured the Gravestone and you make your way towards the ship. You get onboard the Gravestone with your companion and Koth while Hylo takes off, escaping Zakuul. No one seems to know the cause of the sudden damage to the throne room.
With the danger passed, you're able to turn your attention to Koth. Regardless of whether he betrayed you or simply got captured, you're given the choice to let him go, imprison him or kill him. If you let him go after he betrays you, he agrees to exile himself. Otherwise, he will return to the Alliance. You return to Asylum and speak with the War Council who have mixed feelings. While some are happy about the victory, however minor, others believe that this will only harden Arcann's resolve.
This is where Part 4 will end, since I've already massively surpassed my 5000ish word limit for these posts. I felt like this worked as a pretty good 'midpoint' for the story. The theme of this section of Chapters is about building up the Alliance into a better fighting force. The next section will delve into deconstructing Arcann's powerbase some more and then getting to the grand finale. Laughably, I thought I could get away with 4 parts when I started writing all this but that clearly isn't the case.
This last chapter is fun because it gets you your first real look at Arcann since the start and you get to see his deterioration as he becomes more paranoid and cruel. It also includes the first seeds of Vaylin's storyline. I've also included a trope I really enjoyed when it was used in the class stories where each of your allies is doing something, with the twist of you picking and choosing for a few roles. There's also the whole bit with the Engineers which is more throwaway, but I thought some light adventure would be fun and I felt like I should bring Valkorion back for a bit. I've already gone on long enough though, so I'll finish with a TL;DR.

TL;DR

submitted by Magmas to swtor [link] [comments]

Basic NPC card structure in Unicorn Robot Party

Basic NPC card structure in Unicorn Robot Party
Hi guys,
You may have seen my earlier posts about my card game, Unicorn Robot Party.
Initially I had planned for this to be a printable card game, however I am now working towards making it a digital card based game instead as I feel that this will meet the goals of the game better.
I am going to break down an NPC card in this post but first I will provide some background info about Unicorn Robot Party for those who don't yet know about my game.
_________________________________________________________________________________________________
ABOUT UNICORN ROBOT PARTY
Unicorn Robot Party is a digital card based game aimed at adults that has story, RPG and deckbuilding elements. Topically the game focuses around robots and unicorns.
This game is a game where your decisions matter and could be compared to a choose your own adventure book or a game like Detroit Become Human in this regard.
It also has RPG elements and combat systems.
Unicorn Robot Party has both a Story Co-op mode and a PVP mode.
The game has a Base Game currently in development and it will also have expansions / DLC. The Story mode is designed to have multiple stories over the Base Game and its expansions with connections between them. Expansions can add extra cards, another story, or both.
___________________________________________________________________________________________________
WHAT IS AN NPC CARD?
An NPC is a non-player character within the game. Some NPCs within the game have their own NPC cards. I intend for these cards to remain part of the game even when the game goes digital and NPCs don't necessarily need cards anymore but how much detail remains on the cards is yet to be determined.
___________________________________________________________________________________________________________
NPC CARD: MYLO
Here you can see a card for an NPC named Mylo.

https://preview.redd.it/gm8xnscyoc951.png?width=354&format=png&auto=webp&s=4676fb68ff31b37572228b3344c93bc4e37080c7
There is a lot of information on this card. Let's break it down further.
________________________________________________________________________________________________________
THE NPC NAME, SPECIES AND HP

https://preview.redd.it/ajfs8ku0pc951.png?width=354&format=png&auto=webp&s=6f77aacab6f97f9a631f1e46da67db231185018b
Highlighted in the image above is Mylo's name (Mylo), Species and HP.
Mylo's species is Kobold. The Kobolds in Unicorn Robot Party are based on traditional kobolds, that is the sprites stemming from Germanic Mythology. They are not lizard like or dog like, unlike some more recent depictions of kobolds.
There are a variety of species within the universe of Unicorn Robot Party and that part of the card states the species of the NPC.
The next component of the card is on the same line as the NPC's species. This is their HP, or Health value. As you can see, Mylo's HP is 65.
______________________________________________________________________________________________________
Sex, Gender, Life Stage and Image

https://preview.redd.it/i2o3xp05pc951.png?width=354&format=png&auto=webp&s=98763b86c26ff6e728fe2b5153044ef5e915a774

Highlighted in the image above is the next set of information that makes up an NPC card.
Mylo's sex, gender, life stage and image are highlighted.
While sex and gender refer to different things, many things will only use one. Part of the reason Unicorn Robot Party uses both is that robot characters by nature kind of make sex not a good measure and not all creatures have gender either so it works best with both.
Robots don't have sex because sex refers to the biological markers of male and female such as chromosomes, hormones, body hair, genitals, fat distribution, reproductive organs etc and robots don't have any of those things. Robots don't have sex. They could be designed to look like a stereotypical male or female body but they don't have biology at all, hence they don't have a biological sex. This makes sex alone not a good way of describing characters in my game.


Pixabay profile of person who made this picture: https://pixabay.com/users/bcogwene-1114581/
On the other hand, many creatures probably don't have gender. Gender used in this way (to denote male, female or other genders) is generally referring to gender identity, which is a personal sense of one's own gender. It's a personal sense of being male or being female or being something other than male or female. This is an internal thing but it isn't the same as sex. As far as I know, we don't know which other creatures have gender because while we can speculate based on a species' understanding of other things like their general sense of self, we can't really know if they have the concept of gender. Creatures in Unicorn Robot Party vary from animals and beasts through to creatures who are comparable to humans cognitively. This shows that gender alone is not a good way of describing characters in my game either.
The other option is to do away with it completely but I'd rather have the two categories for this than have no category for this at all. I decided to use both.
I have classified sex with M for male, F for female, NA for not applicable (such as robots and other individuals who have no sex characteristics) and B for both to cover both intersex individuals within a species and species that are either both sexes or can change sex.
I have classified gender as M for Male, F for female, NB for non-binary (genders that do not fit into the strict gender binary of male or female; includes gender identities such as agender or genderfluid but is also a valid label on its own) and NA for not applicable.
As I went along it seemed that maybe sex may not have been required and I could have just used gender, as I found I didn't want to draw the line and say "this species doesn't have a concept of gender so their gender is NA" and ended up putting the gender of species that might not have gender as being that they had the same gender as their sex. This seemed like it might make including sex in the cards moot but I decided sex still adds valuable and interesting info for some species. Some species, both in real life and in mythology, have fascinating biology in terms of their sex. Some species can change sex. Some are both male and female throughout their whole life. Some are male or female but have characteristics you would generally associate with the opposite sex. While the corresponding fascinating fact is not communicated by simply putting a M, F, NA or B in the sex category, it alludes to an interesting fact and it feels like its a significant enough aspect of some of those species that it should not be excluded from the card, especially given it fits on the same line as gender and life stage anyway.
Hence, my cards state both sex and gender. The character sheets / character profiles of player characters also have both sex and gender, because they are different to each other but both are important.
Sex and gender have been used throughout the story when I have had male or female characters involved in the actual story. In these cases, if instructions have followed that bit of story, I have written instructions such as these: "Draw NPC cards until you get 2 gnomes, one of which must be male in sex or gender."
Choosing the correct NPCs can be done digitally in a digital game and would likely have to be done earlier than it would in the story I created for a printable game, but it still relies on the sex and / or gender of the NPCs.

Image by Mote Oo Education from Pixabay

Following sex and gender is the life stage of the NPC. These come in 4 categories: Child, Teen and Adult. The way robots fit into this is different to how other beings fit into this as robots don't have a life cycle and hence don't have the same sort of life stages that other living beings do.
Following the life stage is a picture of the NPC. Mylo does not currently have a picture.
______________________________________________________________________________________
SKILLS

https://preview.redd.it/j0w5ygjepc951.png?width=354&format=png&auto=webp&s=11e6cbdd28db5a7c72cc256d47563b88008d3130
Highlighted in the above image are Mylo's skills. The skills of the NPCs are simpler than the player character skills.

NPCs have seven skills:
  • Strength
  • Coordination
  • Social Understanding
  • Charm
  • Intimidate
  • Logic
  • Perception

Player characters have a similar set of skills but also have subskills and they are arranged a bit differently. Player characters have these skills and subskills (subskills are indented):
  • Strength
  • Coordination
    • Gross Motor
    • Fine Motor
  • Social Understanding
    • Benefit Them
    • Benefit You
    • Benefit Both
  • Presence
    • Charm
    • intimidate
  • Logic
  • Perception

As you can see, there are only six main skills for a player character because Charm and Intimidate are subskills of Presence for player characters. However once you add the subskills, the player characters have skills with significantly more depth.
Player characters also have a kindness skill which starts at 0 but can increase and decrease over time.

https://preview.redd.it/twm5fqwhpc951.png?width=354&format=png&auto=webp&s=e60d3d11882522b4a16afea95a69122b94fafe7f
Returning to the image, you can see that the first column of Mylo's skills is the name of the skill.
The second column includes the dice allocated to the skill. These are the dice that will be rolled when Mylo uses the skill.
The final column is for modifiers. This might for example give a character a +1 to their strength roll. The modifiers of the NPCs are partially based on their interactions with the player characters. I had designed the NPCs modifiers to only apply for defensive rolls (ie when rolling against an action the player character did) as opposed to when they initiate an action, because the cards only have room for one modifier for each skill and for some things it makes sense for them to have an altered modifier for defence but not for their own actions. However making this as a digital game may change this and allow two modifiers per skill, one for defensive actions and one for actions the character initiates.
The way I have designed it has the modifier part of the cards blank until the players have interacted with them. Interactions between player characters and NPCs have the ability to change the modifier by making the NPC more or less willing to interact with them in certain ways in the future. In my planned digital version of the game this will still be the case, but there may be separate modifiers for defence and initiating actions, and they may also gain modifiers in other ways also.
That is the whole of the skills table. I don't completely know yet, but I suspect the skills table will likely be removed in a digital version of the game. It was included in the printable game because it told the players what the NPC needed to roll in order to do actions or defend themselves against certain actions the player characters could do, but this can all be done behind the scenes in the programming in a digital game and I feel that not seeing this has benefit because it makes it harder to predict whether an action is likely to be successful against a target. The logic behind the skill table will still be similar, with some likely differences like the ones I described above when discussing modifiers, but the information will likely not be available.

____________________________________________________________________________________________
Friendship Circles
https://preview.redd.it/n5xo0j6lpc951.png?width=354&format=png&auto=webp&s=1c821e879a05b4da374f41555417e5331694a9c8
Highlighted in the image above is Mylo's Friendship Circles. It is possible to become friends with the NPCs. To do this, you need to colour in all of the friendship circles on an NPC's card. Mylo has three. Certain actions can class as a positive social interaction and lead to colouring in one of these friendship circles. If you were to colour in all three of Mylo's friendship circles, Mylo would now be your friend.
In the original printable game, once you got all the circles for an NPC coloured you would keep them out of the NPC deck in a separate friendship deck. This will be automated in the new digital game.
___________________________________________________________________________________________
CONCLUSION
And that's it. That's the entirety of an NPC card. The main change to the NPC cards going from the printable card game I originally envisioned to the digital version of the game will be the removal of the skills table. The rest will likely remain as is, with some artistic rearrangement of the elements.

To summarise the major bits of info that I envision will be on an NPC card within a digital version of the game are:
  • Name
  • Species
  • HP (Health)
  • Sex
  • Gender
  • Life Stage
  • Image
  • Friendship Circles
The skills will still be important and affect the underlying mechanics but may not be displayed on the card.

Thank you for checking out my post and for reading about the NPC card structure within Unicorn Robot Party.
_______________________________________________________________________________________
LINKS
Vote for my next ORTI character here: https://poll.ly/#/LBp54z3X
Birchmark Website / Portfolio: http://birchmark.com.au/
Redbubble: https://www.redbubble.com/people/birchmark?asc=u
YouTube: https://www.youtube.com/c/BirchmarkAu
_______________________________________________________________________________________
Thank you for reading!
Please consider commenting or upvoting this post if you enjoyed it.
submitted by birchmark to u/birchmark [link] [comments]

KSP Loading... The KSP franchise expands

KSP Loading... The KSP franchise expands
https://preview.redd.it/oktt58zznfj31.png?width=4452&format=png&auto=webp&s=bc538b82daf11fc8ca0e88a575f4d7b7ab754b24
Welcome to our official newsletter, KSP Loading…! If you want to learn about all the current developments of the KSP franchise, then this is the place to be!

Kerbal Space Program 2

Last week at the opening night of Gamescom we announced the forthcoming sequel and newest addition to our franchise, Kerbal Space Program 2! This sequel will be expanding upon what makes Kerbal Space Program great and will bring space exploration to the next generation with exciting new features that will delight veteran and new players alike.

We’re excited to introduce you to Star Theory Games, the developer studio behind Kerbal Space Program 2!

Learn about the new development team joining the franchise by watching the Developer Story Trailer. Watch our Cinematic Trailer below to see what we’ll be bringing to KSP2!
So what can you expect in 2020, when Kerbal Space Program 2 comes out of the VAB? These are just some of the features, you’ll be able to enjoy:
https://preview.redd.it/tiuan8ojofj31.jpg?width=1920&format=pjpg&auto=webp&s=bdd332ea7fb312fb12f389a1807edd581170b9d1

Improved Onboarding

Rocket science can be a bit overwhelming sometimes and one of the things that Star Theory has set their minds towards is helping facilitate newcomers on their journey to become space explorers. With new animated tutorials, improved UI, and fully revamped assembly and flight instructions, it will be easier than ever to put your creativity to the test, all without sacrificing any of the challenge from the original game.
https://preview.redd.it/rhjltkzlofj31.jpg?width=1920&format=pjpg&auto=webp&s=b90c58bd2e09b420fb5f02f745524a63bcec381b

Next Generation Technology

Kerbal technology is taking major steps forward in Kerbal Space Program 2. With next-generation engines, parts, fuel, and much more, prepare to venture farther within and beyond the original star system!
https://preview.redd.it/3nxvx6noofj31.jpg?width=1920&format=pjpg&auto=webp&s=01bc8bc6de13a1c6256c8df1f237652e624c287b
https://preview.redd.it/zezmj9noofj31.jpg?width=1920&format=pjpg&auto=webp&s=7119710cf21289063359a81f4f10a7ea01bc7d09

Colonies

Long term colonization of celestial bodies has become a priority for Kerbalkind. Gather resources to construct buildings, space stations, and habitations, as well as find and process unique fuel types. Eventually, these colonies become advanced enough for vehicle construction, propelling them towards deep space and beyond. It’s time for Kerbals to become a type 2 civilization!
https://preview.redd.it/oy6559mqofj31.jpg?width=1920&format=pjpg&auto=webp&s=2ff5bf472e5dc32cfc36f122b7a37ea28f071a6a

Interstellar Travel

With their next-gen tech, colonies, and resource gathering, Kerbals will reach new levels of exploration: interstellar travel. That’s right, in Kerbal Space Program 2, you’ll be able to discover extrasolar systems with whole new celestial bodies to explore. Among them: Charr, a heat-blasted world of iron; Ovin, a ringed super-Earth with relentless gravity; Rask and Rusk, a binary pair locked in a dance of death; and many more to reward exploration. What mysteries await in these alien worlds? It will be up to you to find out!
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https://preview.redd.it/irt8ho8wofj31.jpg?width=1920&format=pjpg&auto=webp&s=1ae34f9ab36853fd0bb381222e48941b4a7cca2c

MultiplayeModding

Modding has always been an essential part of KSP and with Kerbal Space Program 2 it will continue to be so. The technological developments made to the foundations of Kerbal Space Program 2 will build on the beloved modding capabilities of the original game, as well as deliver on the long-requested addition of multiplayer. Soon players will be able to share the challenges of deep space exploration. We’ll reveal more details on these and more features at a later time, so stay tuned!
https://preview.redd.it/qa5izxzxofj31.jpg?width=1920&format=pjpg&auto=webp&s=ffd62656ba65ce0b2a66edc00c0b83ae401926ee
Click here to see these and more screenshots in high-res.

PAX West 2019

Want to see the behind-closed-doors presentation of KSP 2 gameplay? Come by booth 1909 during normal show hours to chat with the developers, take a photo with the Jeb statue, see the presentation, and grab a PAX West exclusive KSP Flag! If you take a photo there be sure to tag @KerbalSpaceP and use #BuildFlyDream.

Kerbal Space Program Update 1.8

We are all very excited for what’s coming in 2020, but until then, there is still plenty of KSP for everyone to enjoy! Squad will continue to support the current game, and as some of you may have seen, there is some really cool stuff coming in the next update for the game [Click here to read Squad’s statement in regard to the KSP 2 announcement.
Squad’s goal will always be to provide the best experience for all KSP players. The gameplay experience will be improved even further for KSP1 with the 1.8 update. Here are some more details of what you can look forward to in this latest update.

Celestial Body Visual Improvements

If you’ve been following KSP on social media, you might have already learned that new high-quality texture maps & graphic shaders are being implemented for various celestial bodies. In update 1.8 you’ll find high quality texture maps for Mun, Duna and a few other Celestial Bodies that will be revealed along the way.
If there are any concerns that the update might hinder the game’s performance on your computers, rest easy knowing you’ll be able to select the celestial bodies’ shader quality in the settings to low (legacy), medium or high. Even for the legacy option, you can expect texture stretching errors to be vastly improved. With the high-quality option, pixel density will be maintained regardless of camera distance to the celestial body, as well as a lack of tiling problems. All in all, celestial bodies will look sharper and more realistic. Take a look for yourself.

Unity Upgrade

Update 1.8 brings an improvement that Squad has wanted to introduce for some time now - an upgrade to the underlying engine of the game to Unity 2019.2
With this upgrade there are some long-desired performance and graphic improvements, some of which come out of the box, and some which will allow further enhancements down the road.
These include:
  • KSP will now run under DX11 on the Windows platform (DX9 will no longer be supported) which allows many graphical improvements, such as those on the planetary textures.
  • A new PhysX version with the associated performance and precision improvements.
  • GPU instancing to improve rendering performance.
  • Incremental garbage collection to reduce frame rate stutters, particularly in modded installs.
  • And many others.
While this version will have a larger impact on many mods, more than 1.6 or 1.7, the process has been tested and is relatively fast. Still, there will be several changes, due to the introduction of the Roslyn compiler, which brings full C#7 support and moving to full .NET 4.x API (.NET 3.5 support is deprecated). There will be continued efforts to reduce significant impact for Modders, but the belief is this time around the benefits of this upgrade far outweigh the drawbacks.

New Parts for Breaking Ground

Update 1.8 will also include some exclusive treats for owners of the Breaking Ground Expansion. A new set of fan blades and shrouds will continue to push the creativity of KSP players even further. By combining these fan blades with small electrical rotors and the new shrouds, you’ll be able to increase the performance and thrust of your propellers. Use them to create drones, ducted fan jets, or anything you can imagine.
https://preview.redd.it/xkmjt3dxnfj31.png?width=2500&format=png&auto=webp&s=7d890da8c1776785e8deee5dc25ab2dbf6486990
Improvements are also being made to robotic part resource consumption, with better info on consumption and new improved options for power-out situations.
Remember, you can share and download crafts and missions on Curse, KerbalX, the KSP Forum and the KSP Steam Workshop.
That’s it for this edition. Be sure to join us on our official forums, and don’t forget to follow us on Twitter, Instagram and Facebook. Stay tuned for more exciting and upcoming news and development updates!
Happy launchings!
submitted by UomoCapra to KerbalSpaceProgram [link] [comments]

Временно бесплатные курсы Udemy

Временно бесплатные курсы Udemy

https://preview.redd.it/se7zt100k9c31.jpg?width=700&format=pjpg&auto=webp&s=b7d9eb97754935764b044d2dd31900c6106efab5
Подборка временно бесплатных курсов Udemy.122 шт. Промокоды, вшиты в ссылки.Все курсы на английском.

  1. Agile Retrospective: Continuous Improvement + Kaizen Wth Scrum
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  3. Build Interactive Apps Using VueJS, Vuex And VueRouter
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  6. Create A SHMUP With Unity 3D
  7. Google Cloud Platform Associate Cloud Engineer Practice Test
  8. How To Create Android Apps Without Coding Advance Course
  9. How to Install Linux Mint (Cinnamon) on a Virtual Machine
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  11. How To Uv Unwrap Models In Blender
12. Introduction To SAS
13. iOS 12 Chat Application Like WhatsApp And Viber
14. iOS App Grocery List (Swift 3.1, iOS10.3) From 0 To AppStore
  1. iOS12 Animations, Learn Swift Animation With UIKit
16. iOS12 Bootcamp From Beginner To Professional iOS Developer
  1. JavaScript & LeetCode | The Ultimate Interview Bootcamp
  2. Learn Angular 8 By Creating A Simple Full Stack Web App
  3. Learn How To Make Trading Card Game Menus With Unity 3D
20. Learn React JS And Web API By Creating A Full Stack Web App
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  2. Learn To Code With Python 3!
  3. Linux For Absolute Beginners!
  4. Linux Shell Terminal Command Basics
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  20. How to become a much better & safer driver & avoid accidents
  21. Leadership Wisdom - Advanced Leadership Strategies
  22. Use your perfectionism to be more successful at work
  23. 3D Animation Film-Making With Plotagon: Ultra-Speed 2019 Design
  24. Blender Beginners Guide To 3D Modeling Game Asset Pipeline Design
  25. Citrix 1Y0-371 Designing Deploying Managing Citrix Exam IT & Software
  26. Complete Whiteboard Video Creation With VideoScribe: 2019 Design
  27. Create Lightning Fast Videos With InVideo: AI Video Making Design
  28. Learn Cinema 4D: Low Poly Tree Design
  29. Learn Illustrator CC: Create Simple Flat Vector Characters Design
  30. The Illustration Masterclass Design
  31. The Open Source Multimedia Masterclass Design
  32. Camtasia Studio 9: Become a Video Editing Guru With Camtasia
  33. 10 Copywriting Hacks That Work In 2019
  34. 10 Facebook Marketing Hacks That Work In 2019
  35. Certified Facebook Marketing 2019 (Complete Masterclass)
  36. Certified Network Marketer (Network Marketing & MLM Mastery)
  37. ClickBank Affiliate Marketing Secrets Home Business Success
  38. ClickBank Affiliate Marketing: NO Cost, No Website - Proven
  39. Competitor Analysis Tools For 2019: Part 1
  40. Digital Marketing Secrets For Beginners
  41. Email Blasting For Commissions [CPA & Affiliate Marketing]
  42. Email Marketing Mastery to Earn More & Build a Huge List
63. Facebook Ads 101. Complete Facebook Ads & Marketing Course
  1. Facebook Marketing: Advanced Targeting Strategies
  2. Facebook Marketing: How To Build A List With Lead Ads
  3. Facebook Marketing: How To Build A Targeted Email List
  4. Fraud Analytics Using R & Microsoft Excel
  5. Gamification: Use Gamification In Marketing
  6. Google Analytics For Beginners 2019
  7. Google Analytics For WordPress to Track Your Website Traffic
  8. Home Business: CPA Marketing From Scratch
  9. How To Get Your First 1,000 Facebook Fans: For Beginners
  10. How To Promote CPA Offers With Bing Ads
  11. Influencer Content Marketing: Killer Tactics For 2019
  12. Instagram Marketing Growth Tips [Influencer Shortcuts]
  13. Marketing Analytics Using R And Excel
  14. Master ClickFunnels & Create Sales Funnels Like a Boss
  15. Modern Social Media Marketing - Complete Certificate Course
  16. Powerpoint 4 Video Part A - Introduction + Character Animation
  17. Secrets Exposed: Find The Most Profitable Niches Of 2019
  18. Talking Robots: Artificial Intelligence Audiobook Creation
  19. The Complete Social Media Marketing Agency Masterclass
  20. VideoScribe: Whiteboard Animation From Zero To Hero
  21. VideoScribe Whiteboard Animation: Create Amazing Promo Video
  22. Viral Content Buzz - Killer Tactics For Blog Promotions
  23. YouTube Creator Tips [Grow A Channel-Get More Subs & Views]
  24. Youtube SEO Course: How TO Rank # 1 On YouTube In 2019
  25. YouTube Video Marketing For Domination: ViralNomics 2019
  26. Artificial Intelligence Music Creation & Remixing 2019
  27. STRUMMING SIMPLIFIED: 51 Guitar Rhythms For All Styles!
  28. Agile Project Management: Scrum Step By Step With Examples
  29. Amazon Dropship Mastery
  30. Amazon FBA Tycoon - The Ultimate Private Label Masterclass
  31. Artificial Intelligence And Predictive Analysis Using Python
  32. Binary Options Trading Ninja: The Bandit Strategy
  33. Bitcoin Valuation: Methods And Frameworks
  34. Business Education: Guide To Blockchain And Cryptocurrencies
  35. Certified Network Marketer (Network Marketing & MLM Mastery)
  36. ClickBank Affiliate Marketing Secrets Home Business Success
  37. Dropshipping With WordPress: Create A Dropship Business Fast
  38. eCommerce Business: Set Up Your Own Business From Home
  39. Entrepreneurship: Complete Guide To Business Model Creation
  40. Entrepreneurship Bootcamp: Create Work At Home Business
  41. Entrepreneurship Tips For Success
  42. Futures Trading Ninja: DIY Futures Trading Course (12 Hour)
  43. Gamification: Use Gamification In Marketing
  44. Home Business: CPA Marketing From Scratch
  45. How To Be Lucky In Business And Life
  46. Lean Six Sigma Applications In Information Technology
  47. Online Business: How I Make 5 Figure Passive Income on JVZoo
  48. Pandas With Python Tutorial
  49. Personal / Business Networking Skills For Maximum Success!
  50. Project Management: Deliver On Time + Scrum Project Delivery
  51. Scrum Master Training: Case Studies And Confessions
  52. Start Making Passive Income Online: The Complete Bundle
  53. The BeLive Studio2 Course For Live Broadcasters
  54. The Complete Personal Productivity Course - Business & Life
  55. Transformational Leadership - Ultimate Leadership Course
  56. Ultimate Time Management - BEST Time Management Course
  57. User Stories For Agile Scrum + Product Owner + Business Analysis
  58. Your Complete Guide To Agile, Scrum, Kanban
  59. Your Ultimate Blueprint To Sell Products Online


Источник: Телеграм-канал WScoupon
submitted by abbelrus to Pikabu [link] [comments]

It's not free talk sunday but....

...but: There once was this kid that got his C64 and played Giana Sisters or Maniac Mansion. Later on his first PC he played stuff like Monkey Island or Wolfenstein, Duke Nukem and Doom. He also played Half-Life and this add-on called Counter Strike, but over time he built a life, became and IT professional and began to write software. Over all those years he didn’t play anymore until 2016 when his younger brothers told him about PUBG.
Yeah and that’s where my story begins again. I was playing PUBG and I liked it, but shit was off. People knew where I was and had god like aim. I couldn’t explain it back then and I was pointed towards Twitch.tv where I started watching streamers.
Nevertheless I always felt like people were cheating. Even streamers on stream. It was just looking to weird to me. I talked to my younger brothers and they always said it would look fine and I should check what some CS:GO pros pull off.
So I started watching these things as well and I also noted weird behavior there. It’s the mechanical movements that nobody can explain to me. Most of the people even don’t really seem to see them. It’s like flicks, I called them “SNAPPING” until now, that are so fast, that the whole picture is shaking and that cannot be human. They just can’t.
During my career as software developer I programmed some robots. No, not aim-bots. Real robots in car factories. And when you do that you learn pretty fast how stupid those machines are. Especially when it comes to movement. You work in a 3D environment and when the bot has to move from one point to another it always chooses the direct path. But if the bot is actually welding the car, and has to go to a different point in the room, then the car might be in the way and you have to create additional positions that the bot has to move to, before it can reach the final position.
And those movements look 1:1 like the aim-bot shit I see a lot in FPS.
The arm moves slowly and smooth to a certain position but the change of the direction or the stop of movement is so abrupt and final that it doesn’t look human at all.
I didn’t really give anything to it anymore because people called me crazy. And then in October 2018, Black Ops 4 happened. I love the game. To me Black Ops 4 is what CS:GO probably is to the most of you. The multiplayer gives me everything I want. Fast paced, dying is part of the game idea and it just rocks my world. Dunno how else to describe it. I fell in love with it after sitting in battle royale lobbies just to die 30 seconds after I touched ground for way to long.
Knowing I’m an old fart and my reactions not being the best anymore, I’m still playing the game and love it. But I started noting totally overpowered players and began to call them out.
While some were really pissed, others didn’t even try to hide it and that’s when I began to look deeper into this. After using my Google-Fu I found some Forums where people are sharing/selling certain hacks for all kinds of FPS. Even those that have been officially lawyer-ed away, are still sold …
I also started to create videos and post them in the BlackOps4 sub after Treyarch began to respond to those videos and that’s when the fun began. To me, all the stuff happened that happened to u/The_Concept. I was called an idiot, been told hundreds of times people aren’t cheating, nothing is visible in the videos and so on. Even in game people started to tell me these things. Especially certain clans seem to be highly motivated to make me believe nobody is cheating. But when you’re a guy that comes from a mathematics and IT background and you’re more the evidence than the believer kind of person, your mindset and your opinion don’t change just because people are telling you something that you just don’t see.
Look at this:
https://np.reddit.com/Blackops4/comments/afpeb1/cheaters_i_found_20190113/
https://np.reddit.com/Blackops4/comments/afc5h7/cheaters_one_of_todays_encounters/
I started to post these after this happened:
https://np.reddit.com/Blackops4/comments/adna4c/treyarch_beenox_have_given_up_trying_to_stop/
https://np.reddit.com/Blackops4/comments/aeex33/cheater_on_pc_one_of_the_many_i_have_added/
I wonder if this is going to help with it:
https://np.reddit.com/Blackops4/comments/ag6ey7/pc_players_post_stories_or_videos_of_cheaters_read/
But anyway. Why am I writing here?
I was looking into this stuff and it’s actually harder to get your hands on information than you would think. So I found some videos that finally lead me to u/The_Concept ‘s YouTube channel and the really really good explanation of aim-bot anomalies.
When watching that video I realized that I couldn’t name a lot of things that I was seeing either and I’m just going to use the terminology he invented in the future. It’s like in science. Somebody just opens a new field of science and starts giving things names. And I guess that’s what u/The_Concept did there with his video.
But there’s one thing that I learned over the last few months that is even worse:
Hacking has become so common that people like my younger brothers, who are around 20 years old, don’t know what it looks like without any hacking or cheating anymore. They think the mechanical movements are totally normal and nothing that is out of place at all. Even showing them the aim-bot video, they couldn’t see it at some points while others seemed clear but it was hard to believe that this is really a thing.
That’s actually the worst of it all. I think when the pros would stop cheating, people would start complaining about bad aim-bots because the aim looks so weird.
Don’t get me wrong here. I don’t think all people on this planet are stupid. I just think that people like to think that what they see is right and that most of the people don’t like to questions things. They’re like sheep in a herd and that’s it.
I just hope that this cheating epidemic can be pushed back to a level that is acceptable again.
By the way I also watched other videos on u/The_Concept ‘s YouTube. And when it comes to making cheating impossible on a LAN tournament, Windows offers everything that is necessary to make that happen.
Since Windows 2000, there are certain system settings that push Windows into modes where it cannot be tempered with. The OS becomes unchangeable because Windows either boots out of a virtual image that is stored on a hard drive, or because it boots with an overlay over the real file system, storing all changes in a different location. When you reboot, that location is just not used anymore and overwritten and all the changes from the last boot are gone. The former is actually used on tablets running Windows 10, the latter has been made public with the “Shared Computer Toolkit” by Microsoft. It’s now builtin with Windows 10 and can be enabled if necessary.
There’s also the option to turn on signed only software. That means, that only binaries that are signed with a certificate, which is considered valid, can be run. Those certificates can be stored in the system wide certification store, that a normal user cannot modify. Especially with the option from above, it becomes unchangeable.
Enable these two options on a computer for a tournament, even on a machine that is used for training purposes with internet access before the tournament, and nobody will be able to start any cheat at all on any of those machines.
Since Windows 2000 and especially Windows XP, the whole Windows line has become one big line of operating systems that also include the server versions. And a lot of those features are shared across all the versions, including “home”, which makes Windows much, MUCH more powerful, when it comes to locking down an OS than Linux or any BSD out there.
It’s impressive when you look into it and see the possibilities. But these things aren’t really touched at all, because they can cause all kinds of problems when it comes to bigger IT environments. But a LAN tournament where all that has to work is CS:GO? That’s a setup that is as easy as it gets.
You don’t need any hardware here. Just Windows itself and a few settings. And together with technologies, also by Microsoft and for free, like MDT, you can create and provide images for all kinds of situations that are untouchable and unchangeable to any player.
And hey, while they’re playing, the awesome feature of RPC, which is basically built into anything Windows, that even allows DDE over the network, gives you ways to look at the process lists of the OS live, while people are playing the tournament without any kind of performance penalty.
You can monitor all machines and if there’s a process on one machine running that isn’t there on the other machines, you can pause the game and go check what’s going on.
Hell I’ll write you a Powershell script that does that and sends an alarm within ten minutes.
To give you an idea, read this:
This is about software restriction policies that can be used to only allow signed binaries, or even just certain binaries at all, independent if they’re signed or not. If the path and the hash don’t match, you loose.
https://blogs.technet.microsoft.com/datacentersecurity/2018/03/10/default-code-integrity-policy-for-windows-serve
https://docs.microsoft.com/en-us/windows/security/threat-protection/security-policy-settings/system-settings-use-certificate-rules-on-windows-executables-for-software-restriction-policies
This technology is constantly evolving, but it’s there since Windows 2000.
This is the guest mode operation on Windows 10:
https://docs.microsoft.com/en-us/windows/configuration/set-up-shared-or-guest-pc
This is the Shared Computer Toolkit with a few screenshots. It’s actually so old that I wasn’t able to find anything on microsoft.com anymore.
https://microsoft-shared-computer-toolkit-for-windows-xp.soft32.com
Note the Step 1 that prepares the disk for Windows Disk Protection.
The software was later renamed to Windows Steady State for Windows XP and evolved over time till it became completely integrated into the main operating system.
And here is a bit about the newer native boot feature of later Windows versions including Windows 10 and Windows Server 2016+:
https://docs.microsoft.com/en-us/windows-hardware/manufacture/desktop/boot-to-vhd--native-boot--add-a-virtual-hard-disk-to-the-boot-menu
And that’s just the tip of the iceberg.
So if you’re concerned about cheating on LAN tournaments and think that it cannot be prevented, let me know. I show you in video how it all works.
Ah, btw, did I mention Sandboxes? It’s something that will become part of Windows 10 in the future, but is already there for decades…
https://www.sandboxie.com
These things have different names, but have been created on BSD roughly thirty years ago as so called “Jails”. They evolved and became “change roots” on Linux and later so called containers like Docker or LXC.
But in the end it’s always a jail where you can run software and prevent access from the software to the main system and vice versa.
Cu
I hope the post is accepted now. I changed links to the NP-reddit domains. Fingers crossed.
Cu
submitted by BuntStiftLecker to VACsucks [link] [comments]

Software you would like to see added to HomelabOS?

Note, this is not intended to be an ask that anyone do anything to add this software to HomelabOS. Rather it's intended to capture the list of software I want to add eventually. Perhaps it will be of interest to others. I'm also curious to see what's on other people's lists.
Here's my top 3:
Media
Payments
Security
Collaboration
Communication
Pastebin
Filesharing
Search
Sysadmin
Accounting
submitted by cat-gun to HomelabOS [link] [comments]

Video Game Week Throwback: The Sims Series

Hey everyone, Murba here. With E3 gracing us with its presence once again, it’s time to reflect on game series’ both new and old. Here I will be giving an overview of one of the most successful PC franchises for nearly two decades, The Sims series. I will first be describing how the series’ origins and how it came to be made, then I will be going over each game in the series along with their respective add-ons.
Origins
The Sims series was created by video game designer Will Wright, though he had already been a household name for over a decade. This is due to his work in a variety of games that have focused on sandbox-style gameplay that focused more on player creativity and management rather than objectives or reaching an endpoint. One of the first games he had developed was Raid on Bungling Bay where he stated that he had more fun developing the environments rather than playing the actual game. This would lead him to developing his own video game, originally called Micropolis, that focused on building cities and managing their development without end. Later in development, the game would undergo a name change and become known as SimCity, the very first game in the Sim series.
Separate from The Sims series, the Sim series was a series of simulation games that placed players in scenarios that fostered creativity and management skills in a wide variety of situations. Beyond SimCity, the series would expand into other areas like farming in SimFarm, hospital upkeep in SimHealth, and business management in SimTower. There were also games like SimAnt and SimEarth that focused not on earning money but creating life and helping creatures survive in the worlds that the player created. Eventually, a game that combined the business and life management scenarios of the series would be released in the year 2000, aptly named The Sims.
The inspiration for The Sims came about when Will Wright faced a sudden hardship when his home was one of many structures that was affected by the 1991 Oakland Firestorm. The house was destroyed, and all his possessions were also lost. Faced with having to basically rebuild his life, the tragedy had turned to inspiration. Wright had begun to think of a video game that would match what he had been through; building a home from the ground up and simulating the joys and struggles of life through a virtual family. After shopping the idea around and facing technological limitations at the time, Electronic Arts finally agreed to pick up the project years after the fire and The Sims was officially put into development and the first trailer was launched.
Originally, the game was going to feature an open-ended system that was focused heavily on construction and studying the in-game characters’ behavior. But after working on the social aspect of the game for a time, the developers and Wright found more enjoyment in this and began focusing development on individual characters and the actions they take and relationships they make. Despite the gains in development, though, the game did not elicit much confidence from Electronic Arts and was not properly spotlighted by the time E3 1999 came around. However, the game did gain attention when a demo featured two female Sims professing their love to one another and kissing at a wedding. As same-sex relationships were hardly, if ever, featured in video games, this was a huge steppingstone in many eyes and brought much needed attention to the game. The publicity had successfully highlighted the game and its life-simulating features that many gamers were hyped to play with. Finally, on January 31, 2000, The Sims was officially launched to critical acclaim and overtook Myst as the top selling PC game of all time. Thus, The Sims series was launched with a bang.
The Sims
The first Sims game revolves around its three basic modes: Live, Buy, Build. The game opens with a loading screen with text implying humorous circumstances that are occurring in order to make the game run properly, a staple that would continue throughout the series. The game then presents the player with a small neighborhood with plenty of pre-designed homes and Sims to play as. Of course, creativity is key in this game and so one of the first things a new player can do is create their own Sims. The creation system in The Sims 1 was a basic system as you could only choose your Sims’ gender, age, skin tone, head, and body. There is also an option to choose your Sim’s personality, whether they be neat or a slob, active or lazy, outgoing or shy, etc. There was a lot of fun in mixing and matching the different options and up to eight Sims could be created in one household or family.
The next step is to pick a home for the newly created household to dwell in. One could create their own home or pick from the predesigned ones provided. Either way, a home is always in need of furnishings and this is where the Buy aspect comes into play. A large catalogue of items is provided right at the comfort of your own home, eliminating the need to travel and purchase goods. While a whole slew of objects and knick-knacks are widely available, the Sims needs are a priority. Each Sim as eight needs that need fulfilling; these being Hunger, Social, Fun, Comfort, Hygiene, Bladder, Energy, and Environment. As such, Sims need objects like refrigerators to eat, televisions to have fun, beds to regain energy, etc.
Of course, if a Sim family is moved into an empty lot, a home to place said objects in comes first. A home could be however big a player wants within the lot boundary and go up to two stories. Terraforming tools are also available that allows players to build steep hills or deep holes and even create decorative ponds to liven the lot up. The game offers a wide variety of options when building a home like adding wooden or spiral staircases, selecting wallpapers that change the texture of the outside and inside of a home, differing types of flooring like tile and carpet, and even adding pools. Each object in both Build and Buy mode is also accompanied by descriptions that can be elaborate or humorous (with one wallpaper, called "Dare Wallpaper", that outright asks the player if they "dare use this wallpaper" without any explanation why.)
When all Sims are moved in and objects placed and homes built, it is time to live life to the fullest. Adult Sims can learn a variety of skills and form relationships with members of their household and other neighborhood Sims. Although travel is not possibly in the base game, Sims do occasionally stop by and can be seen walking past the homes of your playable Sims. Sims can also take on jobs in fields like education, police, and even criminal and work their way up the ladder earning promotions and pay raises. However, there is no day cycle, so the price comes at having a Sim work every day to make a living. Child Sims have more limited options and need to go to school every day much like an adult working-Sim.
Another key aspect of the game was the music that was integrated within the modes. While the Live mode was mostly quiet save for radios or speaker systems that could be installed within the home, the Buy and Build modes were accompanied by a new-age Jazz soundtrack created by Jerry Martin. The Buy mode had a livelier soundtrack that created a feeling of excitement but also relaxation as players bought endless objects that livened up their homes and made their Sims lives easier. The Build mode soundtrack was much calmer and created a sensation that nature and construction were working together to build the home of the players’ dreams and was the perfect tone for such a venture. Overall, this soundtrack has been lauded by many and streams can often be found on YouTube for many to listen to.
As stated before, one of the main draws of the Sims series is the open-ended gameplay that has no objectives or endgame content. However, this does not exclude a game-over scenario. As with life, Sims can experience mishaps and end up dying as a result of accidents like fires, electrocution, or falling meteors (a common occurrence). Low needs like hunger can also cause Sims to undergo breakdowns and endanger their lives further. Children could also be taken away due to neglect or even sent to military school forever if their grades slump in school. However harsh, these scenarios connect back to Will Wright’s original vision for the Sims being a simulation of real life and the joys and consequences that follow.
Overall, though, Sims that are properly taken care of can live prosperous lives and happy lives. They can have relationships, get married, have children through simply actions like kissing, create wondrous works of art, become a jack-of-all-trades by learning every skill in the game, etc. The Sims, while dated in some respects, provided an infinite amount of entertainment that allowed for players to express their creativity in endless ways and play out scenarios that can go good or bad in many ways.
Of course, another staple of The Sims series is the expansion packs and there were many in this game, totaling seven for one game. Some packs like Livin’ Large and House Party expanded on the actions Sims could so in their homes like having robot butlers clean up their messes, having teleporting staircases take them up the next floor, and throw massive parties to meet Sims and even meet Drew Carrey in the game. Others like Hot Date, Unleashed, and Vacation allowed for Sims to travel outside of the home and go on dates downtown, visit the expanded neighborhood of Old Town and adopt cats and dogs, or take a trip to the beach, forest, or mountains for a relaxing vacation. Finally, Superstar and Makin’ Magic changed what Sims could dedicate their lives to by letting them visit the new studio lots and become celebrities or become Mages by visiting, or moving into, Magic Town. There was also an online pack called The Sims Online where players could meet with other online through their Sims.
Overall, The Sims and its expansion packs would set the stage for the future of the series and be the inspiration for future titles and packs that followed it.
The Sims 2
About four years after The Sims was launched, the sequel to the game was released, aptly named The Sims 2. Although Will Wright was attached to the project, he did not provide much input into the sequel and the project was left in the hand’s other developers. The basic gameplay mechanics stayed relatively the same though there were some big additions that were made for this game.
One of the first big changes was the shift from an isometric camera to a fully 3D camera in both the neighborhood and home. All Sims, objects, and homes were now 3D models and extensive detail was given to their shading, lighting, and shadow works to make them feel more alive. The upgraded engine also allowed for improvements to be made to the game modes like increasing the height of homes to five floors instead of two, allowing lots to be placed anywhere in the neighborhood, and giving Sims fully facial expressions instead of static heads.
Another change that was made was how Sims could be created. Sims no longer stayed the same age forever and could now age appropriately, introducing toddlers, teenagers, and elders to the system. The creation options were vastly improved as individual tops and bottoms could now be customized and selected, outfits like pajamas and formal wear could be selected, and facial sculpting allowed for complete, if sometimes scary, freedom. Finally, a Sim could have an associated Aspiration tied to their personality. Aspirations like Family, Fortune, or Knowledge would dictate what a Sim was most interested in and drive their focus and goals towards these aspirations. A Family oriented Sim would want to focus on marriage and taking care of children while a Knowledge oriented Sim would focus on increasing their skills and creating crafts with what they have learned.
These features tie into the Wants and Fears mode as well as the Aspiration Meter. The Aspiration Meter is a mode that can increase or decrease depending on if Wants or Fears are met. Wants and Fears are mini objectives that Sims may want to accomplish like make a new friend or avoid like the plague like getting fired. Fulfilling these grants Sims Aspiration Points and can liven their mood and be redeemed for special rewards that can make the game easier. Such rewards include a helmet that can boost their skills, a machine that lets Sims change their complete personality, and a drink dispenser that can provide extra days in a Sims life.
Overall, the game was fitted with multiple features that expanded on the original game and greatly improved the overall experience. The addition of a weekly system meant that Sims did not have to go to work or school every day. Genetics could now be passed down to children instead of the system being a roll of the dice. The addition of a movie maker also allowed players to film their experiences and share them with friends offline and online. Life states were also introduced as Sims could now become a multitude of different species like Vampires, Werewolves, and even Zombies.
The Sims 2 was also accompanied by eight expansion packs that provided features seen in previous packs, but some introduced new concepts. University allowed teenage Sims to move out of their parents’ homes and live the dorm life, studying for final exams and joining secret college societies that would make or break their educational experience. Open for Business let Sims create their own businesses by selling objects or providing services for other Sims without needing to work under careers. Seasons introduced weather conditions like rain and snow in the game that changed depending on the seasons. Finally, Apartment Life introduced apartment living and allowed for Sims to find roommates enjoy the joys and pitfalls of living by rent in shoddy holes in the wall or luxurious penthouses.
The Sims 2 also introduced the concept of stuff packs. Stuff packs were like expansion packs, but they contained little to no gameplay features and instead just provided new objects that Sims could buy. Ten stuff packs were released, and each contained a theme like Teen Style or Family Fun styles. Some packs like IKEA Home and H&M Fashion were commissions by said companies and earned criticism from gamers and reviewers alike.
Overall, The Sims 2 was a huge leap forward for The Sims series as it heavily upgraded its engine and allowed for greater player creativity through its characters and build options.
The Sims 3
Will Wright had left Electronic Arts after the release of his newest game Spore yet the Sims license remained with the company. As such, the series would end up being developed further without Wright’s input and a successor to The Sims 2 had begun development, that being The Sims 3.
Right from the first trailer, it is clear that this game was going to be much more ambitious than its predecessors and go well beyond to create a new experience. While there were a multitude of changes made like smoother character models and more skills that Sims could learn, there were three big changes that were added to this entry.
Probably the biggest change that the game was trying to advertise was the new open world that Sims could traverse in. Previous titles only allowed individual lots to be played in and travel required driving over and waiting on loading screens for the next lot to load. Now the entire world was seamless and entirely open. Sims could walk to and visit neighbors, find collectables stones and bugs in far off locations, go for a jog around town to build up their fitness skills, everything was obtainable now without any interruptions.
The second biggest change was the addition of traits. Previous Sims titles allowed for personality points and aspirations to determine how sociable a Sim would be or how neat they were, yet traits completely overhauled this system. Now Sims could have up to five traits that changed their behavior and unlocked certain actions unique to said traits. A Sim with the Virtuoso trait could sing in the shower and build up skills faster in music skills. A Sim who is Never Nude always swims and showers in a bathing suit. A Kleptomaniac could randomly swipe objects from unsuspecting Sims homes. There was a multitude of traits added that could truly make each Sim unique in their own way.
The final big change to the game was the addition of the Create-a-Style mode. Previous games only allowed for a few options regarding the color of objects and clothing and could be quite limiting. This new mode allowed for practically every object in the game to be given a custom color or texture depending on player choice. A couch could be turned bright red and giving a metallic texture. A toilet could be colored gold and given a carpet texture. These were all options that made both the Sims and their homes stand out more in this new world.
As per usual, expansion packs would further the Sims experience and they each brought new experiences that the series had yet seen. Ambitions allowed for Sims to actively play out their careers like Firefighter or Investigator rather than having the actions be done off camera. Generations put more emphasis on childhood and elderly Sims by giving them new interactions and options like school dances or reminiscing on the old times. Supernatural brought together many life states like lycanthropy and witches all in one expansion pack aimed at creating a true fantasy world. Finally, Island Paradise and Into the Future sought to gives Sims a new way of living by letting them live on luxurious islands and houseboats and travel into the future and experience the wonders of the new technology that could be found.
Stuff packs also make a return in this game and as per usual, they are centered around themes like vehicles in Fast Lane and outdoor spaces in Outdoor Living. We also got sponsored packs like Diesel Stuff which added objects from the official company and, much to the confusion of many payers, a Katy Perry styled pack titled Katy Perry’s Sweet Treats which contained candy-themed objects and clothing at a higher cost than most packs.
A third type of pack was introduced this generation called Worlds. These were essentially neighborhoods that were available on the Sims online store and retailers, each with their own theme like piracy for Barnacle Bay or outer space for Lunar Lakes. This is also the game that fully utilized the online store and consistently released objects, clothing, and exclusive tools that could be bought with real world money and downloaded into the game.
Overall, this was clearly the most ambitious Sims game that has come out. It set a high amount of standards and goals and many players have shown admiration for the steps the game has taken towards achieving them.
The Sims 4
With the arrival of the fourth Sims game, this entry has received a more mixed reception compared to its predecessors. One of the key reasons why is because many of the features that were introduced in previous games were either removed or scaled back. This was a game that was meant to appeal towards a larger audience and be able for anyone to play, hence sacrifices were made. The open world was no longer available and loading screens between lots had returned. Sim models were of a lower quality and not as realistic as other entries before it. Features like traits were still present but were scaled back a bit in lieu of new additions. Overall, this was a base game that had a lot of work to do to appeal towards longtime gamers, yet the new additions did help the game stand out more.
One of the new key features that was added was Emotions. Previous Sims games usually kept Sims at a simple mindset and anything indicating a change in mood was usually not significant enough that gameplay would be affected. Now the actions that Sims would take, or events that would occur, could now have a positive or negative effect on a Sim’s mood. Things like objects breaking or getting into fights would sour a Sim’s mood and this would linger until something was done to brighten up their mood by doing activities that would make them happy. This also unlocked unique options like kicking down trash cans to vent one’s anger or play in the bathtub of a Sim is feeling playful. These new emotions made Sim’s feel more alive and helped them react more to the environment around them.
Another new feature that was added was the revamped create-a-Sim mode. A Sim’s features were no longer reliant on sliders or picking select options but now Sims could now be molded by simply clicking on their body and be changed to the player’s hearts content. Another feature was that Sims’ genders were now completely customizable, giving way to options like transgendered or non-binary Sims. This also opened the door for all clothing and hair options to become available for Sims as it was no longer locked to specific genders now.
As per usual, the game has had a slew of expansion and stuff packs, with the latter up to fourteen stuff packs and growing. The game has also introduced the concept of Game Packs. These are essentially the opposite of stuff packs whereas those introduced objects without changing the game fundamentally, game packs offered new modes or features that would have been too small for an expansion pack to feature. These include the Vampires pack which introduced the dark creatures of the night and also Spa Day which lets Sims create their own massage parlor and learn masseuse skills.
Overall, The Sims 4 has had a rocky starts due to its missing features but it has steadily carved out an identity of its own and become a key part of the Sims franchise.
In the end, The Sims series will forever be one of the most influential PC game series to have ever hit the market and one of my favorite games of all time. What are your favorite Sims games? What were your favorite experiences playing the games? What features do you hope will be added? Feel free to comment on your experiences and thank you for taking the time to read this!
Sources:
The Sims Wiki
The Sims Wikipedia Page)
LGR SimCity Series Retrospective
The Kiss That Changed Video Games
How The Sims Made New-Age Jazz Piano the Soundtrack of Our Lives
submitted by Murba to Toonami [link] [comments]

[Steam] Winter Sale- Hidden Gems II; The Eleventh Hour

Personal Note: If you found any other hidden gems, or just have something to say, say it in the comments! It's the eleventh hour and people can actually hear you now!

Inspired somewhat by the recent post of Hidden Gems, I found that it's largely become completely congested. As such, I'll coalesce a lot of the deals posted by the guys there here, instead. I'll add others in case I find any of them in the original thread.
Personal Favorites
Puzzle Games found by crabbit
Random picks by ND1Razor
Unusual Games found by thelazyreader2015
RPGs loved by thelazyreader2015
Games Thrice Reposted by ParanoidAndroid1309
strikan33 posts the base list
With some other titles, Art4dinner recommends:
Gramis Silently slides:
A small list by thinkforaminute
Story rich, atmospheric game dragged into the light by BabyMustache
Less than a quid by Dux0r
A list of openish world RPGS from thelazyreader2015
Wishlist and personal favorites from gpt999
Misc Recommendations
With the large quantity of the old deals posted, I'd love to see any other hidden gems there might be out there. I'll post the two major things from the previous thread (The massive posts on Coop games and the massive post on games less than three dollars) below, and I'll post any other collections or mild reccomendations I find above.
submitted by Ullyses_R_Martinez to GameDeals [link] [comments]

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